100 rings

hiroshimishima:

100rings:

Why are we still at the point where tailing a suspect is made up of “stay x distance away from them or else a suspicion metre will fill, but don’t fall x distance behind or you’ll lose them.”? No one has anything better than this? Really? Here’s an idea, how about a system where if they’re still on screen and I can still see them, I don’t “lose them” just because I was 52 metres away for 5 seconds instead of 49. 

Personally, I’d be fine if these vanished altogether along with shitty AI escort missions. At least make them on a separate layer like Ellie and Elizabeth. But yeah, the tailing missions in Mafia II and LA Noire were crap.

It just confuses me because they ultimately make a lot of sense. Car chases and tailing missions are inherently compatible with gameplay. You see the thing, you fail or succeed based on whether or not you can follow the thing. I think its the fail states that are the problem. If they opened it up to dynamically respond to your behaviour then I can’t see why they wouldn’t be fun or interesting. It’s like in a film when you see the cop take a shortcut and then intuitively pull out of an alley in front of the guy they’re chasing. Modern games don’t seem to want players to have the choice to try that. You’d just fall out of range and fail. 

If you could be any animal for a day, but still be able to think and remember things as yourself, what animal would you pick?

rumirumirumirumi said: Would you believe me if I said I too had a Hotline Miami thing that I’ve yet to finish?

It’s an interesting text so it makes sense that I’m not the only one. This actually gives me more motivation to get it done though, and of the highest quality I can if it’s going to stand alongside something to compare it to. 

So apparently I’ve been here for two years. Getting emailed cupcake just makes me want a cupcake. Dick move Tumblr.
But no this is actually kinda cool, and I’ve come to like it quite a lot. Goals for next year: finish this Hotline Miami thing I’m writing (or, you know, any of the things I’ve said I was going to do)

So apparently I’ve been here for two years. Getting emailed cupcake just makes me want a cupcake. Dick move Tumblr.

But no this is actually kinda cool, and I’ve come to like it quite a lot. Goals for next year: finish this Hotline Miami thing I’m writing (or, you know, any of the things I’ve said I was going to do)

Finding your own style largely involves going in circles. You draw naturally, you look at it and go “this isn’t how I want it to be” and then you experiment and incorporate as much as possible until you lose all sense of purpose. Then you try to rediscover how you want to draw by sketching and seeing what happens. You end up somewhere near the start. Hopefully slightly improved by what you learned in the experiments. 

guroslime:

person : why do you draw everything facing left in 3/4 view

me : im a right handed mediocre artist 

As someone who has never been the US, The Crew looks like it could be a really cool tourism and sight seeing game. Shame it’s dressed up as a racing game that’s about being cool and interrupts your open world to tell you to earn XP or you can’t explore everything. 

Why are we still at the point where tailing a suspect is made up of “stay x distance away from them or else a suspicion metre will fill, but don’t fall x distance behind or you’ll lose them.”? No one has anything better than this? Really? Here’s an idea, how about a system where if they’re still on screen and I can still see them, I don’t “lose them” just because I was 52 metres away for 5 seconds instead of 49. 

Well. If this isn’t the most awesome thing I’ve seen today. The Light Suit was easily my favourite thing about Metroid Prime 2. 

Well. If this isn’t the most awesome thing I’ve seen today. The Light Suit was easily my favourite thing about Metroid Prime 2