100 rings

Come on Marvel, all I need now is an official Spider-Gwen hoodie. 

Spider-Gwen is getting a series!

WIP inks. It’s going pretty well I think. Some tracing involved for the Titan, but I think it’s added to the whole really nicely. The background has a little to go, and there’s two humans that need adding to the destroyed building (which looks pretty good if I say so myself). 

WIP inks. It’s going pretty well I think. Some tracing involved for the Titan, but I think it’s added to the whole really nicely. The background has a little to go, and there’s two humans that need adding to the destroyed building (which looks pretty good if I say so myself). 

ethnocircus:

Ken Amada is the worst.

He was awful in P3 and he’s awful in Ultimax.

A quick note on Hatred

A few sites have reported on it now so I imagine some of you will have seen the name or the trailer itself, for a game called Hatred. It’s a game that puts players in the shoes of dangerous and violent man who decides to massacre as many civilians as he can before his inevitable death. Needless to say, some people are shocked and upset. I have a few things to say about it.

Firstly, it is important to say that shocking though it is the concept itself should not be rejected outright. A game about killing innocent people will always be unpleasant but not necessarily without merit. I am a firm believer that games are capable of telling any story, it just requires the right set of hands and minds to tell them well. In the current climate of first person shooters that push politically charged narratives under the radar, there are important questions to be asked about the nature of our virtual targets. What exactly makes up a justifiable group of people to shoot at? As games get more graphic, there are questions about the conflict between a “morally just” narrative and what usually ends up as a triple digit death toll. A game that provokes through the use of deliberately uncomfortable targets can raise these questions and draw parallels to the genre as it already stands. Through a well executed exploration of the connection between player and protagonist, the narrative could also provide a tense, uncomfortable thriller the likes of which we’ve seen in films many times, without falling into “killer simulator” territory. 

Hatred is not that game. The Sin City inspired visuals, including trench coat and death metal hair cut indicate that we are supposed to find this guy cool. His dialogue reads like a teenage misanthrope’s first anti-hero, and neither the developer nor the gameplay footage indicate any awareness or intention beyond shocking graphic violence. This game is “No Russian” with even less of a justification, and absolutely deserves to be disregarded as controversy bait. It is disgusting, but for its execution and intent. 

I spent my day of being positive mostly playing games and drawing so you probably didn’t notice much difference beyond a few pretty reblogs of Fez and Proteus, but it felt good. I have a few things to say about Hatred that I’ll be posting later when I’m on my lunch break, but after that I think I’ll keep up the vibe from yesterday for a bit longer.

Replayed most of Thomas Was Alone as part of my day of positivity. I do love it, but the pacing totally dives at the end. What should have been a happy ending epilogue becomes whole chapters long after the characters you love have gone.

the-never-ending-voyage:

The Metroid Prime Trilogy

proteus - seasons

valkyrie-girl:

Inktober day 15! The Scythian from Super Brother’s Sword and Sworcery has strong feelings about rainbows.

valkyrie-girl:

Inktober day 15! The Scythian from Super Brother’s Sword and Sworcery has strong feelings about rainbows.