100 rings

caramelzappa:

Resistance Retribution had that camera style. And I think The Third Birthday did, too. Neither was really horror, but they used those same shooter mechanics.

Thanks! I’ll…

You can turn the aim lock off in Retribution. I don’t know if you played the demo or if that lets you in the options but the full game does.

greatdarkone:

100rings:

Open world Spider-Man game where you actually have to manage time effectively as both Peter Parker and Spider-Man. Miss too many classes, get fired from too many jobs - Peter’s life suffers. Let crime and villains grow out of control - Peter’s life suffers.
Effective…

Instead of putting a time limit like in Majora’s Mask, maybe the Spider-Man game could borrow the “calendar system” from Persona 3 and Persona 4. Instead of exploring a city while time ticks by, you are given choices between school/city and choosing city let’s you have an unlimited amount of time exploring in a certain area of the city. If you choose school you get to do schoolwork and interact with students. You just won’t know what time/day an enemy will strike and how bad the damage will be which adds tension to the game. If you REALLY want to crank the tension, damage to the city and the deaths of characters could block off certain side quests and items.

Since this isn’t an RPG/social sim game like Persona 3/4, more thought would have to be put into the schedule but I think it could work nicely. 

This is a really good expansion on the idea, and one that removes the time limit that would put most people off. I personally consider Persona 4 to be the best example of a game where you need to lead a double life superhero style so incorporating its successes into Spider-Man makes perfect sense. 

Idea for a game

Open world Spider-Man game where you actually have to manage time effectively as both Peter Parker and Spider-Man. Miss too many classes, get fired from too many jobs - Peter’s life suffers. Let crime and villains grow out of control - Peter’s life suffers.
Effective communication of a key part of the superhero narrative through gameplay.

WIP of part of the drawing I’m working on. One thing I didn’t like about the PSP remake of Persona 1 is that Naoya’s original art (and especially so in this image from P2: Eternal Punishment) seems to show him in makeup, and that got removed in the update. I’m pretty sure it’s actually there and I’m not just projecting. Either way, I really like the idea of it so it’s how I’m drawing him from now on. It kinda draws attention to why I need these first two games to be recognized by Atlus and the wider Persona audience again. P4 did the whole crossdressing thing for awkward laughs. P1 may have just had a protagonist who wore eyeliner and lipstick and that’s just awesome. As recognised as the series is for its depiction of issues largely ignored in games, and it does deserve recognition, I just feel like the first two did it better.

WIP of part of the drawing I’m working on. One thing I didn’t like about the PSP remake of Persona 1 is that Naoya’s original art (and especially so in this image from P2: Eternal Punishment) seems to show him in makeup, and that got removed in the update. I’m pretty sure it’s actually there and I’m not just projecting. Either way, I really like the idea of it so it’s how I’m drawing him from now on. It kinda draws attention to why I need these first two games to be recognized by Atlus and the wider Persona audience again. P4 did the whole crossdressing thing for awkward laughs. P1 may have just had a protagonist who wore eyeliner and lipstick and that’s just awesome. As recognised as the series is for its depiction of issues largely ignored in games, and it does deserve recognition, I just feel like the first two did it better.

So what PSP or PSOne classic games do you guys recommend?

caramelzappa:

(Keeping in mind I’ve missed nearly all of them.)

Definitely recommend Persona 2: Innocent Sin and Persona 3 Portable. I find JRPGs easier to play on a handheld as you can put it on sleep and chip away at them over time, they both tell some of my favourite game stories. I really liked MGS: Peace Walker, for all it’s basically an adaptation of Dr. Strangelove but with big robots. It goes back to a kind of simpler form of MGS gameplay with a lot less cutscene madness than the series is infamous for. If you want a weird platformer there’s LocoRoco 2, which is colourful to the point of being obnoxious. Both PSP God of War games do more with the narrative with than any of the console ones and provide some solid hack n’ slash. I also really love Resistance: Retribution, as it’s a shooter that made the PSP controls actually function and has some really cool moments, without any attachment to the series it may not leave as much of an impression though. 

A lot of people also rate the Patapon games, but they personally never did anything for me. 

It’s not the biggest collection in the world, and the rarest game he has tops out at around $600, a far cry from the thousands of dollars some rare games are reported to be worth.

So what makes his collection so special? It’s all about the aesthetics, dude. Norton’s 5,200-game collection is meticulously alphabetized and displayed so everyone can enjoy it in all its spectacular glory. “I suppose I’d have to consider myself a Nintendo fanboy. I grew up in the 1980s. Nintendo and Mario was everywhere, there was no escaping it,” Norton recalled. “From Sunday morning cartoons, cereal, underwear, bed sheets and lunch boxes.

Nintendo makes fantastic games and has enduring franchises. It is without a doubt my favorite company.” “I’ve acquired a ton of games, but I don’t feel like I’ve spent a ton. Most people don’t realize that many of these classic games can be found for $1 - $4 each,” he dished. “It’s all about finding the right deal at the right time. Hunting out your local area. Finding extras games for cheap and trading online.

To me collecting has become a fun game in and of itself.” “I’d say I have most of the rare games for most systems,” he went on to say. “To be honest it may be easier to mention the hard-to-find games I don’t have.

For the NES I own a complete licensed set, except for the very hard-to-find Stadium Events. My Super Nintendo, Nintendo 64 and Gamecube sets are complete as well, except for the two mail-order Super Nintendo competition carts. I also own a complete set for Virtual Boy, Sega Game Gear and Sega 32x. I’m working on finishing up my Sega Master System, Game Boy and Game Boy Color sets.” X

Sonic Riders Anime Intro

AKA the best animated Sonic. 

Watching Soul Calibur progress is like watching a man age backwards. With each new installment the artists use a little less restraint and get more carried away with the female characters. By Lost Swords, they’re right back at 13 years old. It looks unbelievably silly. 

Official Nintendo Magazine just wrote the worst article about Sonic Boom. When you have a professional preview spending a paragraph complaining about a name change that happened in 1999, ignoring actual issues with the game, and offering little actual information that wasn’t revealed in the debut trailer I just don’t know why the effort was put into writing it at all. Sonic has this problem a lot. Everyone is so caught up with the perception of the series that no one ever cares to just get on with describing the game at hand. 

New comic update

Isabella Darby updates after a week off.

In the blog post I explain why it was delayed and where I’m going from here.