100 rings
Added the Boss. I need to figure out what I’m doing with this beyond the pencil lines. 

Added the Boss. I need to figure out what I’m doing with this beyond the pencil lines. 

lennepkade:

BECAUSE IT’S SO MUCH FUN, JAN!

Sonic Boom is looking more and more like Star Fox Adventures. As in, a game that was basically designed and ready to go when a license got thrown at it and characters got crammed into the same universe regardless of aesthetics. Every new thing that gets revealed makes it seem more and more likely that Big Red Button hadn’t even looked at Sonic when they were designing. 

caramelzappa said: Hard to say, but looking forward to binding of Isaac rebirth for sure. There’s honestly not a lot coming out that I’m really excited for though.

Isaac is a big one for me too, it was a very close tie between that and Bayonetta 2. Shame there’s not much else that’s got you excited, I always feel really let down when there isn’t something I’m really eager for. 

What are everyone’s big three upcoming games this year? The ones you just absolutely can’t wait to play. For me it’s Hotline Miami 2: Wrong Number, Velocity 2X and Bayonetta 2.

Big Boss, pencil sketch inspired by my recent replaying of Metal Gear Solid 3. 

Big Boss, pencil sketch inspired by my recent replaying of Metal Gear Solid 3

There’s something about Guacamelee everyone sees that I obviously don’t. It just annoys me every time I try to play it. I’m stuck in a room that requires multiple uppercuts to even get to the enemies that are shielded and counting down to explode, and I just don’t have the stamina to pull off the moves to kill them in time. Switching between worlds to try and use specific attacks on one enemy just leaves me vulnerable to the other and I end up looking like a pinata that they’re having fun with.

coelasquid:

Whenever people shit on indie developers for making too many “retro style platformers” all I can think is “Okay dude what do you prefer, they should all be making grey and brown FPS games?”

There are two parts of The Last of Us I remember being excellent, and I can’t see them remaining so in a stage version. The fact that a stage version is possible only emphasises how little of its tale that people liked happened as gameplay.

discovergames said: If you need motivation, I’m happy to force you to do art for projects *I* want to do.

That sounds pretty cool actually. If it’s the kind of thing I think I could do I’d be happy to try.